Reactor Concept

Programs Used // 3ds Max / Zbrush / Mental Ray / Photoshop / Ddo / Ndo

About // The design brief for the concept is a near future Reactor on the brink of meltdown. Most of the modeling was done in 3ds max with the exception of the character and a few pieces of the core which were done in Zbrush. Xnormal was used for baking and Texturing was done Quixel in Photoshop. Rendering was also done in 3ds max using Mental Ray.

Modeling // 3ds Max, Zbrush

Texturing // Quixel, Ddo, Ndo, Photoshop, Xnormal

Rendering // Mental Ray

Marvin washington engine room b 156 comp

Keyframe 1

Marvin washington engine room b 157 comp big

Keyframe 2

Marvin washington engine room b 162 comp

Corridor 1

Marvin washington engine room b 164 comp

Corridor 2

Marvin washington engine room b 163 comp

Core Closeup

Marvin washington engine room b 155b comp

Wall Closeup 1

Marvin washington engine room b 155c comp

Wall Closeup 2

Marvin washington early blockout

Early Blockout